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The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends. Consolidation of content and the need for diversification in the digital environment will fuel interest from traditional players like telcos and major studios. Investment from China does not appear to be slowing anytime soon, so expect those eye-popping headlines to continue throughout 2016 as it plays the long game.

VR will begin to consolidate around content and tech, allowing leaders in both areas to emerge by the end of the year. As e-sports continues to gain traction via mainstream coverage and traditional advertising opportunities, it won’t be long before we see e-sports live events vying for the same eyeballs as the current pro sports leagues and attracting additional investment dollars along with them.

A sample photo
A sample photo

China’s continued interest in gaining insight into how Hollywood works is paying off for both sides of these deals. This insight will continue to help them ramp up their own production capabilities and speed up their ability to compete with the current global content creators. As a result, Chinese investment and M&A in U.S. media and entertainment should continue throughout 2016.

In China, Wanda also holds a trump card over the other major studios in that it is a Chinese-owned/operated business, allowing it to navigate and potentially circumnavigate the Chinese theatrical quota system. Wanda’s ability to leverage its insider position with future Legendary productions, as well as its own forthcoming Wanda Studios at Qingdao, should give Wanda a significant market share in the theatrical film industry going forward.

Comcast’s acquisition of DreamWorks Animation gives it a wealth of content that it can use across its numerous lines of business, including its cable subscription service (Xfinity), theme parks (Universal Parks and Resorts), cable networks (USA, Syfy, Sprout), digital platforms (Watchable, Seeso) and production companies (Universal Pictures, Illumination Entertainment).

As the digital ecosystem expands, traditional studios are seeing an opportunity to diversify their tech and content strategies.

Virtual reality/augmented reality (VR/AR) investment has ramped up in “the year of VR,” taking in $1.1 billion through February alone. Most of that investment was Magic Leap’s Series C round of funding at almost $800 million, but other companies involved included MindMaze with a $100 million round and Wevr with a $25 million round. While consumer products are still in the early phases, the overall excitement and wide-ranging applications for VR and AR are driving investment for those who want to get involved early.

A box of tools for your DIY project
A box of tools for your DIY project

Following Baobab Studios’ $6 million round in December, Penrose Studios raised $8.5 million in March, highlighting a competitive race to become the go-to VR content creator for immersive animated content. Comcast Ventures recently led a $6.8 million investment in Felix & Paul Studios, producers of cinematic VR experiences. Investors see this industry as a tremendous growth opportunity, with projected industry potential revenue of $120 billion by 2020, according to Digi-Capital. It doesn’t appear that investment and M&A will slow down anytime soon.

Live streaming has had activity as well, with IBM’s purchase of UStream for a reported $130 million being the biggest transaction of 2016 so far. Twitter made a strategic decision to purchase the live-streaming digital rights for 10 Thursday Night Football games this year. The $10 million price tag was especially low, considering Yahoo paid a reported $15-$20 million for the rights to live-stream one game last year. This gives Twitter a way to flaunt its Periscope functionality, potentially acquire users, increase engagement and recoup some of its investment with a limited amount of ad inventory that it will retain.

The NFL gets to broaden its distribution, experiment with alternative revenue streams, target a younger demographic and, ultimately, create more competition for the NFL’s overall rights when they expire in 2022. It is very possible that the future of NFL broadcasts may lie with a digital-first platform like Netflix, Amazon, Facebook, Google or Twitter, each of whom has deep enough pockets to bid for the opportunity to capture the most valuable must-see live content in the United States. Expect the other professional sports leagues to watch this development closely.

The rest of 2016 should continue to see plenty of activity across the media and entertainment space as companies brace for the future of mobile and digital consumption trends.

Based on activity in 2016 thus far, it’s clear we haven’t seen the end of key transactions. Paramount Pictures is looking for a strategic investor to build out its international and digital capabilities, which would provide key content and IP access to the investor (although this process has become very muddled recently). Yahoo is fielding multibillion-dollar offers for its core business, and Anonymous Content, creators of Oscar darlings Spotlight and The Revenant, as well as TV hits True Detective and Mr. Robot, is reportedly looking for a minority investor.

 

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